Slider widgets
The slider family is bounded numeric editing along a fixed track: click the track to jump, drag the handle to scrub. Same call shape spans scalar / vector / vertical and float / int — ten widgets, one mental model.
slider_float(IDENT, (text = "..", format = "%.3f",
flags = ImGuiSliderFlags....))
slider_int(IDENT, (text = "..", format = "%d"))
slider_float2 / slider_float3 / slider_float4 // vector forms
slider_int2 / slider_int3 / slider_int4
vslider_float(IDENT, (text, size = float2(w, h), format = "%.3f"))
vslider_int(IDENT, (text, size, format))
Bounds are required — slider has a fixed-width track between
(state.bounds.min, state.bounds.max). Unlike drag, zero-init bounds
(0, 0) collapses the track to a single point.
Source: examples/tutorial/slider.das.
Walkthrough
1options gen2
2
3require imgui
4require imgui_app
5require opengl/opengl_boost
6require live/glfw_live
7require live/live_api
8require live/live_commands
9require live/live_vars
10require live_host
11require imgui/imgui_live
12require imgui/imgui_boost_runtime
13require imgui/imgui_boost_v2
14require imgui/imgui_widgets_builtin
15require imgui/imgui_containers_builtin
16require imgui/imgui_visual_aids
17
18// =============================================================================
19// TUTORIAL: slider widgets — bounded numeric editing along a fixed track.
20//
21// slider_float(IDENT, (text = "..", format = "%.3f",
22// flags = ImGuiSliderFlags....))
23// slider_int / slider_float2/3/4 / slider_int2/3/4 / vslider_float /
24// vslider_int — same shape; scalar / vector / vertical variants.
25//
26// Bounds REQUIRED — slider has a fixed-width track between
27// (state.bounds.min, state.bounds.max). Unlike drag, zero-init bounds
28// = (0, 0) collapses the track to a single value.
29//
30// vslider takes a `size : float2` arg (width, height) and renders the
31// track top-to-bottom; otherwise identical to slider_float.
32//
33// STANDALONE: daslang.exe modules/dasImgui/examples/tutorial/slider.das
34// LIVE: daslang-live modules/dasImgui/examples/tutorial/slider.das
35//
36// DRIVE (when running live):
37// curl -X POST -d '{"name":"imgui_force_set","args":{"target":"SLIDER_WIN/S_FLOAT","value":0.8}}' \
38// localhost:9090/command
39// curl -X POST -d '{"name":"imgui_force_set","args":{"target":"SLIDER_WIN/S_VEC3","value":[1.0,2.0,3.0]}}' \
40// localhost:9090/command
41// =============================================================================
42
43[export]
44def init() {
45 live_create_window("dasImgui slider tutorial", 760, 520)
46 live_imgui_init(live_window)
47 let io & = unsafe(GetIO())
48 GetStyle().FontScaleMain = 1.4
49}
50
51[export]
52def update() {
53 if (!live_begin_frame()) return
54 begin_frame()
55
56 ImGui_ImplGlfw_NewFrame()
57 apply_synth_io_override()
58 NewFrame()
59
60 SetNextWindowPos(ImVec2(20.0f, 20.0f), ImGuiCond.Always)
61 SetNextWindowSize(ImVec2(720.0f, 480.0f), ImGuiCond.Always)
62 window(SLIDER_WIN, (text = "slider tutorial", closable = false,
63 flags = ImGuiWindowFlags.None)) {
64
65 text("Click anywhere on the track to jump; drag the handle to scrub.")
66 text(S_HINT, (text = "Bounds REQUIRED - track spans (lo, hi) literally."))
67 separator()
68
69 // ---- Stage 1: scalar float, 0..1 ----
70 S_FLOAT.bounds = (0.0f, 1.0f)
71 slider_float(S_FLOAT, (text = "volume", format = "%.2f"))
72 text("S_FLOAT.value = {S_FLOAT.value}")
73 spacing()
74
75 // ---- Stage 2: scalar int, 0..100 ----
76 S_INT.bounds = (0, 100)
77 slider_int(S_INT, (text = "percent", format = "%d%%"))
78 text("S_INT.value = {S_INT.value}")
79 spacing()
80
81 // ---- Stage 3: vector — three handles on one row ----
82 S_VEC3.bounds = (-1.0f, 1.0f)
83 slider_float3(S_VEC3, (text = "rotation", format = "%.2f"))
84 text("S_VEC3.value = ({S_VEC3.value.x}, {S_VEC3.value.y}, {S_VEC3.value.z})")
85 spacing()
86
87 // ---- Stage 4: vertical orientation — same state, different layout ----
88 text("Vertical sliders (vslider_float) share SliderStateFloat:")
89 V_LO.bounds = (0.0f, 1.0f)
90 V_MID.bounds = (0.0f, 1.0f)
91 V_HI.bounds = (0.0f, 1.0f)
92 vslider_float(V_LO, (text = "##lo",
93 size = float2(36.0f, 140.0f), format = "%.2f"))
94 same_line(SLINE_1)
95 vslider_float(V_MID, (text = "##mid",
96 size = float2(36.0f, 140.0f), format = "%.2f"))
97 same_line(SLINE_2)
98 vslider_float(V_HI, (text = "##hi",
99 size = float2(36.0f, 140.0f), format = "%.2f"))
100 }
101
102 end_of_frame()
103 Render()
104 var w, h : int
105 live_get_framebuffer_size(w, h)
106 glViewport(0, 0, w, h)
107 glClearColor(0.10f, 0.10f, 0.12f, 1.0f)
108 glClear(GL_COLOR_BUFFER_BIT)
109 live_imgui_render()
110
111 live_end_frame()
112}
113
114[export]
115def shutdown() {
116 live_imgui_shutdown()
117 live_destroy_window()
118}
119
120[export]
121def main() {
122 init()
123 while (!exit_requested()) {
124 update()
125 }
126 shutdown()
127}
Requires
Already in the baseline boost layer:
imgui/imgui_widgets_builtin— everyslider_*/vslider_*rail.imgui/imgui_boost_runtime—SliderStateFloat/SliderStateInt/ vector state structs.
Bounds
Bounds are a property of the state, not the call. Set them every frame (idempotent assignment, no branching):
S_FLOAT.bounds = (0.0f, 1.0f)
slider_float(S_FLOAT, (text = "volume", format = "%.2f"))
The wrapper passes (min, max) to ImGui’s SliderFloat which
constrains the handle. Unlike Drag widgets, zero bounds are
not unclamped — the track has nowhere to render.
Format
format is the printf-style label format. Default "%.3f" /
"%d"; customize for units:
slider_int(S_INT, (text = "percent", format = "%d%%")) // 42%
slider_float(S_TEMP, (text = "temp", format = "%.1f °C")) // 23.5 °C
Vector forms
The 2 / 3 / 4 suffix puts that many handles on one row.
state.value becomes float2 / float3 / float4 (or
int2 / int3 / int4):
S_VEC3.bounds = (-1.0f, 1.0f) // applies to every component
slider_float3(S_VEC3, (text = "rotation", format = "%.2f"))
// S_VEC3.value.x, S_VEC3.value.y, S_VEC3.value.z
Vertical orientation
vslider_float / vslider_int share the same state struct as the
horizontal form, but render the track top-to-bottom. The
distinguishing arg is size : float2 (width, height):
V_MID.bounds = (0.0f, 1.0f)
vslider_float(V_MID, (text = "##mid",
size = float2(36.0f, 140.0f), format = "%.2f"))
Common pattern: three vslider_floats with same_line between them
form a mixer-channel strip. The "##mid" text prefix hides the label
(everything after ## is ID-only); use "label" instead to
display it above the slider.
Driving from outside
Every slider exposes the same telemetry channel — imgui_force_set writes
state.pending_value which the next frame consumes:
# Scalar:
curl -X POST -d '{"name":"imgui_force_set","args":{"target":"SLIDER_WIN/S_FLOAT","value":0.8}}' \
localhost:9090/command
# Vector — one number per component:
curl -X POST -d '{"name":"imgui_force_set","args":{"target":"SLIDER_WIN/S_VEC3","value":[1.0,2.0,3.0]}}' \
localhost:9090/command
The dispatcher ([widget_dispatch] on SliderStateFloat and
friends) accepts the right JSON shape per state type — scalar number or
array of numbers.
Slider vs drag vs input
The three numeric-edit families differ in interaction shape:
slider — click and drag along a fixed-width track between
v_min/v_max. Best for bounded percentages, settings sliders.drag — click and scrub, no fixed track. Best for “tweak this value” where the range is large or open-ended.
input — type the number, optionally with
+/-step buttons. Best for precise values where the user knows the number.
All three families share the same vector / scalar / format conventions. See Drag widgets.
Caller-owned variant
For sites where the value lives on an external scalar (not a widget
state struct), use the edit_slider_* rail instead — it takes a
T? pointer via safe_addr and skips the state-struct allocation:
var g_volume : float = 0.5f
edit_slider_float(safe_addr(g_volume), (id = "VOLUME",
text = "volume",
v_min = 0.0f, v_max = 1.0f))
See External-pointer editing rail.
See also
Full source: examples/tutorial/slider.das
Features-side demo: examples/features/inputs_slider.das /
examples/features/edit_vsliders.das — every slider in one window,
useful for imgui_force_set smoke testing.
Sibling tutorial: Drag widgets.
Boost macros — the macro layer.