Docking

ImGui’s native docking lets the user grab a window’s tab and drop it into a side pane, the bottom pane, or even pop it out to a free-floating window — all preserved across runs through imgui.ini. The dasImgui boost layer wraps the C++ surface in three macros: dockspace (the full-viewport dockable region), the sibling dockspace_in_window (an explicit DockSpace nested inside a host window(HOST, …)), and dock_window (each dockable panel inside either dockspace). A small DockBuilder helper seeds an initial layout so first-run users see something meaningful before they start dragging tabs around.

Source: examples/tutorial/docking.das.

Walkthrough

The recording is voiced and self-verifying, and it docks the way a user does — no programmatic shortcuts. It drives two REAL synthetic mouse drags: it grabs the node splitter between Explorer and Source and drags it to widen the left pane, then grabs Output’s tab and drags it onto Source to stack the two as tabs. The synthetic mouse drives ImGui’s SplitterBehavior and its window-move + dock-preview + drop path exactly like a hand on the mouse would. Each drag asserts the layout actually moved (the resized pane’s size changed; the re-docked panel’s dock_id changed); a no-op drag aborts the recording at teardown rather than shipping a clip where nothing happened.

  1options gen2
  2
  3require imgui
  4require imgui_app
  5require opengl/opengl_boost
  6require live/glfw_live
  7require live/live_api
  8require live/live_commands
  9require live/live_vars
 10require live_host
 11require imgui/imgui_live
 12require imgui/imgui_boost_runtime
 13require imgui/imgui_boost_v2
 14require imgui/imgui_widgets_builtin
 15require imgui/imgui_docking_builtin
 16require imgui/imgui_visual_aids
 17
 18// =============================================================================
 19// TUTORIAL: docking — full-viewport dockspace + draggable Begin/End windows.
 20//
 21// Three things compose to make dockable UI:
 22//   1. `io.ConfigFlags |= ImGuiConfigFlags.DockingEnable` in `init()` — turns
 23//      on ImGui's docking machinery for the whole session.
 24//   2. `dockspace(DOCK_ROOT, (flags=...))` in the frame loop — wraps
 25//      DockSpaceOverViewport so the whole window becomes a dock target, and
 26//      captures the returned `state.dock_id` for the layout helper to use.
 27//   3. `dock_window(NAME, (text=..., closable=..., flags=...))` per panel —
 28//      Begin/End-wrapped windows that ImGui dynamically docks/undocks based
 29//      on the user dragging their tab.
 30//
 31// The DockBuilder helper (`setup_default_layout`) seeds a 3-pane layout on
 32// the first frame so the user sees an arranged UI without having to drag
 33// tabs manually. After the first run, dock state persists via ImGui's
 34// `imgui.ini` — drag a tab anywhere and the layout sticks.
 35//
 36// STANDALONE: daslang.exe modules/dasImgui/examples/tutorial/docking.das
 37// LIVE:       daslang-live modules/dasImgui/examples/tutorial/docking.das
 38//
 39// DRIVE (when running live):
 40//   curl -X POST -d '{"name":"imgui_undock","args":{"target":"DOCK_ROOT/OUTPUT"}}'    localhost:9090/command
 41//   curl -X POST -d '{"name":"imgui_set_window_pos","args":{"target":"DOCK_ROOT/OUTPUT","value":{"x":580,"y":220,"w":360,"h":220}}}' localhost:9090/command
 42//   curl -X POST -d '{"name":"imgui_dock_reset","args":{"target":"DOCK_ROOT"}}'        localhost:9090/command
 43//   curl -X POST -d '{"name":"imgui_close","args":{"target":"DOCK_ROOT/OUTPUT"}}'      localhost:9090/command
 44//
 45// Note: dockspace is a [container] that pushes its identifier onto the registry
 46// path, so dock_window targets are path-qualified (``DOCK_ROOT/<name>``).
 47// =============================================================================
 48
 49def setup_default_layout(dock_id : uint) {
 50    //! Seed a 3-pane layout on the first frame:
 51    //!     +-----------+--------------------+
 52    //!     |           |                    |
 53    //!     |           |       Source       |
 54    //!     | Explorer  |                    |
 55    //!     |           +--------------------+
 56    //!     |           |                    |
 57    //!     |           |       Output       |
 58    //!     +-----------+--------------------+
 59    //! Each pane's window-title string MUST match the corresponding
 60    //! `dock_window`'s `text=` field; that's how ImGui ties dockable windows
 61    //! to dock nodes.
 62    DockBuilderRemoveNode(dock_id)
 63    DockBuilderAddDockSpaceNode(dock_id, ImGuiDockNodeFlags.None)
 64    let vp = GetMainViewport()
 65    DockBuilderSetNodeSize(dock_id, ImVec2(vp.Size.x, vp.Size.y))
 66    var left_id : uint = 0u
 67    var right_id : uint = 0u
 68    DockBuilderSplitNode(dock_id, ImGuiDir.Left, 0.25f, left_id, right_id)
 69    var top_id : uint = 0u
 70    var bottom_id : uint = 0u
 71    DockBuilderSplitNode(right_id, ImGuiDir.Up, 0.6f, top_id, bottom_id)
 72    DockBuilderDockWindow("Explorer", left_id)
 73    DockBuilderDockWindow("Source",   top_id)
 74    DockBuilderDockWindow("Output",   bottom_id)
 75    DockBuilderFinish(dock_id)
 76}
 77
 78[export]
 79def init() {
 80    live_create_window("dasImgui docking tutorial", 1024, 720)
 81    live_imgui_init(live_window)
 82    // Docking layout persists to imgui.ini; disable that so the recording always
 83    // starts from setup_default_layout's seeded 3-pane arrangement (a leftover
 84    // ini from a prior run would otherwise override the seed non-deterministically).
 85    DisableIniPersistence()
 86    var io & = unsafe(GetIO())
 87    GetStyle().FontScaleMain = 1.5
 88    // The single flag that turns docking on for the whole session. Without
 89    // this, DockSpace() / DockSpaceOverViewport() render nothing.
 90    io.ConfigFlags |= ImGuiConfigFlags.DockingEnable
 91}
 92
 93[export]
 94def update() {
 95    if (!live_begin_frame()) return
 96    begin_frame()
 97
 98    ImGui_ImplGlfw_NewFrame()
 99    apply_synth_io_override()
100    NewFrame()
101
102    // Full-viewport dockspace. PassthruCentralNode lets the OS-window
103    // background show through the unsplit center (irrelevant here — we
104    // split everything — but it's the conventional default).
105    dockspace(DOCK_ROOT, (flags = ImGuiDockNodeFlags.PassthruCentralNode)) {
106        // Seed the layout once per session. has_initial_layout flips false on
107        // imgui_dock_reset; the renderer then re-runs setup. dock_id is
108        // captured by the dockspace wrapper before this block runs.
109        if (!DOCK_ROOT.has_initial_layout && DOCK_ROOT.dock_id != 0u) {
110            setup_default_layout(DOCK_ROOT.dock_id)
111            DOCK_ROOT.has_initial_layout = true
112        }
113        dock_window(EXPLORER, (text = "Explorer", closable = false,
114                               flags = ImGuiWindowFlags.None)) {
115            text("Files")
116            button(REFRESH_BTN, (text = "Refresh"))
117        }
118        dock_window(SOURCE, (text = "Source", closable = false,
119                             flags = ImGuiWindowFlags.None)) {
120            text("// drag tabs to rearrange")
121            text("// - layout sticks via imgui.ini")
122            button(SAVE_BTN, (text = "Save"))
123        }
124        dock_window(OUTPUT, (text = "Output", closable = true,
125                             flags = ImGuiWindowFlags.None)) {
126            text("> ready.")
127            button(CLEAR_BTN, (text = "Clear"))
128        }
129    }
130
131    end_of_frame()
132    Render()
133    var w, h : int
134    live_get_framebuffer_size(w, h)
135    glViewport(0, 0, w, h)
136    glClearColor(0.10f, 0.10f, 0.12f, 1.0f)
137    glClear(GL_COLOR_BUFFER_BIT)
138    live_imgui_render()
139
140    live_end_frame()
141}
142
143[export]
144def shutdown() {
145    live_imgui_shutdown()
146    live_destroy_window()
147}
148
149[export]
150def main() {
151    init()
152    while (!exit_requested()) {
153        update()
154    }
155    shutdown()
156}

Requires

Same backend + boost layer as Layout, but layout helpers are replaced by the docking module:

  • imgui/imgui_docking_builtin — the dockspace, dockspace_in_window, and dock_window macros, plus the DockBuilder* bindings cherry-picked from ImGui’s internal API.

The flag that lights it up

ImGui docking is gated by a single io flag. Without it, DockSpace calls render nothing and dock_window panels behave like ordinary windows:

io.ConfigFlags |= ImGuiConfigFlags.DockingEnable

This goes in init() once per session.

Seeding the layout

ImGui will happily start with every dockable window stacked in a single tab-bar — the user is expected to drag tabs into place. For a tutorial we ship a default arrangement via DockBuilder:

DockBuilderRemoveNode(dock_id)                          // clear any prior state
DockBuilderAddDockSpaceNode(dock_id, flags)             // fresh dockspace root
DockBuilderSetNodeSize(dock_id, ImVec2(vp.Size.x, vp.Size.y))
var left_id, right_id : uint
DockBuilderSplitNode(dock_id, ImGuiDir.Left, 0.25f, left_id, right_id)
var top_id, bottom_id : uint
DockBuilderSplitNode(right_id, ImGuiDir.Up, 0.6f, top_id, bottom_id)
DockBuilderDockWindow("Explorer", left_id)
DockBuilderDockWindow("Source",   top_id)
DockBuilderDockWindow("Output",   bottom_id)
DockBuilderFinish(dock_id)

DockBuilderDockWindow matches by window title string — the same string you pass to dock_window(NAME, (text = "Explorer")). The boost macro doesn’t auto-derive the title from the identifier so the binding is explicit.

The setup is gated on state.has_initial_layout so it runs once per session — or after imgui_dock_reset flips the flag back to false.

Variant: dockspace inside a host window

dockspace wraps DockSpaceOverViewport — the dock region claims the entire OS window. The sibling dockspace_in_window wraps the explicit DockSpace(id, size, flags, null) call so the dock node lives INSIDE an enclosing window(HOST, ...) rather than over the viewport. Use this when the host window needs its own menu bar, decorations, or a floating / moveable frame around the dockable area.

SetNextWindowSize(ImVec2(680.0f, 440.0f), ImGuiCond.FirstUseEver)
window(HOST, (text = "Editor",
              closable = false,
              flags = ImGuiWindowFlags.MenuBar |
                      ImGuiWindowFlags.NoDocking)) {
    menu_bar(HOST_MENU) {
        menu(FILE_MENU, (text = "File", enabled = true)) {
            menu_item(SAVE_ITEM, (text = "Save"))
        }
    }
    dockspace_in_window(DS, (size = float2(0.0f, 0.0f),
                             flags = ImGuiDockNodeFlags.None)) {
        dock_window(FILES, (text = "Files", closable = false,
                            flags = ImGuiWindowFlags.None)) { ... }
        dock_window(OUTPUT, (text = "Output", closable = false,
                             flags = ImGuiWindowFlags.None)) { ... }
    }
}

The host’s ImGuiWindowFlags.MenuBar / NoDocking live on the window call, not on dockspace_in_window — the dockspace container only manages the dock node. size = (0,0) (typical) fills the host’s available content region after the menu bar.

DS.dock_id is captured for DockBuilder* layout calls the same way as dockspace — the choice between the two is purely about whether you want the host frame around the dock area.

See examples/features/dockspace_in_window.das for the full scene.

The frame loop

The dockspace(DOCK_ROOT, ...) macro wraps DockSpaceOverViewport — the dock region is the entire OS window. Inside its block, each dock_window(NAME, ...) is a Begin/End-wrapped panel that participates in the docking system. Path-prefixing works the same as containers (window / child / tab_bar): dock_window(EXPLORER) { button(REFRESH_BTN, ...) } registers the button under DOCK_ROOT/EXPLORER/REFRESH_BTN.

The closable = true option (on OUTPUT here) wires the X-button in the tab to state.open — closing the panel without rebuilding the layout.

Standalone vs live

Same as previous tutorials — main() runs the loop standalone; daslang-live invokes init / update / shutdown directly. ImGui’s docking state is preserved across reloads because the ImGui context survives reload (imgui_live serializes the context pointer through the reload, and the dock state lives inside that context).

Driving from outside

Several live commands cover the docking surface. Targets are path-qualified — the dockspace pushes its name onto the path, so panel targets are DOCK_ROOT/<name>:

# Pop Output out into a floating window
curl -X POST -d '{"name":"imgui_undock","args":{"target":"DOCK_ROOT/OUTPUT"}}' \
     localhost:9090/command

# Reposition the floating window (also works on docked windows — ImGui ignores
# the SetNextWindowPos while a window is docked, so this is most useful after
# imgui_undock). w/h are optional.
curl -X POST -d '{"name":"imgui_set_window_pos","args":{"target":"DOCK_ROOT/OUTPUT","value":{"x":580,"y":220,"w":360,"h":220}}}' \
     localhost:9090/command

# Reset the dockspace back to the default layout
curl -X POST -d '{"name":"imgui_dock_reset","args":{"target":"DOCK_ROOT"}}' \
     localhost:9090/command

# Close the OUTPUT panel (X-button equivalent — closable=true required)
curl -X POST -d '{"name":"imgui_close","args":{"target":"DOCK_ROOT/OUTPUT"}}' \
     localhost:9090/command

# Raise a panel to the front of its dock node — selects its tab when stacked
curl -X POST -d '{"name":"imgui_raise","args":{"target":"DOCK_ROOT/OUTPUT"}}' \
     localhost:9090/command

imgui_dock is the inverse of imgui_undock — it takes a value of type uint (a dock-node id from a prior DockBuilder* call) and re-docks the panel into that node. imgui_set_window_pos is the companion you’ll usually pair with imgui_undock, since a freshly undocked window picks its position from imgui.ini (or (0,0) if the window has never floated). imgui_raise brings a panel to the front of its dock node — when several panels share a node (so they render as a tab strip) it selects that panel’s tab; it’s the automation counterpart of clicking a tab, which a real click can’t reach (the dock node’s tab bar is ImGui-internal, not a registered widget).

Next steps

Style scopes are next — with_style for pushing colors and metrics across a sub-tree of widgets, balanced pop, and how nesting stacks.

See also

Full source: examples/tutorial/docking.das

Richer reference: examples/features/dock_basic.das — same boost surface with a 4-panel initial layout and a wider widget set.

Integration test: tests/integration/test_docking_basic.das — registration, initial-layout geometry, and live-command round-trips.

Previous tutorial: Layout

Boost macros — the macro layer.