data_table
ImGui’s tables API — BeginTable / EndTable with body-internal
TableSetupColumn / TableHeadersRow / TableNextRow /
TableSetColumnIndex / TableNextColumn cursor primitives — lives
behind one boost container plus six snake_case pass-throughs in
imgui/imgui_table_builtin. The container is named data_table (not
table) because table is a daslang reserved keyword for the
table<K;V> type constructor.
The container takes the ImGui id, the column count, the flags, an outer
size and an inner width — same five arguments the cpp BeginTable takes —
and brackets the matching EndTable. Inside the body, the row/column
cursor calls are plain pass-throughs that resolve in the
imgui_table_builtin module namespace (so the project-wide lint, which
forbids raw imgui::* calls in user code, stays satisfied without an
allow-list extension).
Source: examples/tutorial/data_table.das.
Walkthrough
The recording drives the sortable shape by clicking the real column headers:
clicking Name flips the active sort ascending to descending; clicking
Type replaces the key and re-groups the rows by type; and Shift+clicking
Value adds it as a secondary key (the 2 badge), so within each type the
rows break ties by value. Each click is verified against the re-rendered cell
text, so a header click that failed to re-sort would abort the recording.
1options gen2
2
3require imgui
4require imgui_app
5require opengl/opengl_boost
6require live/glfw_live
7require live/live_api
8require live/live_commands
9require live/live_vars
10require live_host
11require imgui/imgui_live
12require imgui/imgui_boost_runtime
13require imgui/imgui_boost_v2
14require imgui/imgui_widgets_builtin
15require imgui/imgui_containers_builtin
16require imgui/imgui_table_builtin
17require imgui/imgui_visual_aids
18
19// =============================================================================
20// TUTORIAL: data_table — boost container for ImGui's tables API.
21//
22// `BeginTable` / `EndTable` and the body-internal cursor calls
23// (TableSetupColumn, TableHeadersRow, TableNextRow, TableSetColumnIndex,
24// TableNextColumn) live behind one container + six snake_case pass-throughs
25// in `imgui/imgui_table_builtin`. The container is named `data_table`
26// (not `table`, which is a daslang reserved keyword for `table<K;V>`).
27//
28// data_table(MY_TABLE, (text = "##split", columns = 3, flags = ...,
29// outer_size = float2(0,0), inner_width = 0.0f)) {
30// table_setup_column("Name")
31// table_setup_column("Type")
32// table_setup_column("Value")
33// table_headers_row()
34// for (row in rows) {
35// table_next_row()
36// table_set_column_index(0); text(NAME[row], (text = ...))
37// table_set_column_index(1); text(TYPE[row], (text = ...))
38// table_set_column_index(2); text(VAL[row], (text = ...))
39// }
40// }
41//
42// `TableState` echoes per-call config (columns / flags / outer_size /
43// inner_width). `sort_specs()` (block helper) yields the per-frame sort
44// spec list — see the Sortable tables section below. Multi-select
45// hand-off and custom row-bg callbacks would extend the state
46// additively if added later.
47//
48// STANDALONE: daslang.exe modules/dasImgui/examples/tutorial/data_table.das
49// LIVE: daslang-live modules/dasImgui/examples/tutorial/data_table.das
50// =============================================================================
51
52struct private Row {
53 name : string
54 kind : string
55 value : string
56}
57
58var private ROWS : array<Row>
59
60// Stable column identifiers passed to table_setup_column(.., user_id=...).
61// The sort comparator dispatches on user_id (not column_index) so the
62// sort stays correct when the user reorders columns via drag.
63let private COL_NAME = 0x0001u
64let private COL_KIND = 0x0002u
65let private COL_VAL = 0x0003u
66
67[init]
68def seed_rows() {
69 ROWS <- [
70 Row(name = "alpha", kind = "int", value = "42"),
71 Row(name = "beta", kind = "float", value = "3.14"),
72 Row(name = "gamma", kind = "string", value = "hello"),
73 Row(name = "delta", kind = "bool", value = "true"),
74 Row(name = "epsilon", kind = "int", value = "-7"),
75 Row(name = "zeta", kind = "float", value = "0.001")
76 ]
77}
78
79def private compare_rows(spec : TableSortSpec; a : Row; b : Row) : int {
80 // Returns -1 / 0 / 1 for a-vs-b along the column the spec names.
81 var ord = 0
82 if (spec.column_user_id == COL_NAME) {
83 if (a.name < b.name) {
84 ord = -1
85 } elif (a.name > b.name) {
86 ord = 1
87 }
88 } elif (spec.column_user_id == COL_KIND) {
89 if (a.kind < b.kind) {
90 ord = -1
91 } elif (a.kind > b.kind) {
92 ord = 1
93 }
94 } elif (spec.column_user_id == COL_VAL) {
95 if (a.value < b.value) {
96 ord = -1
97 } elif (a.value > b.value) {
98 ord = 1
99 }
100 }
101 if (spec.sort_direction == ImGuiSortDirection.Descending) {
102 ord = -ord
103 }
104 return ord
105}
106
107def private sort_rows(specs : array<TableSortSpec>) {
108 // Multi-key comparator: walk specs in priority order; return on the
109 // first one that disambiguates a vs b. Final tiebreak on name keeps
110 // the order total.
111 ROWS |> sort() $(a, b) {
112 for (s in specs) {
113 let ord = compare_rows(s, a, b)
114 if (ord != 0) return ord < 0
115 }
116 return a.name < b.name
117 }
118}
119
120var DT_NAME : table<int; NarrativeState>
121var DT_KIND : table<int; NarrativeState>
122var DT_VAL : table<int; NarrativeState>
123
124[export]
125def init() {
126 live_create_window("dasImgui data_table tutorial", 860, 540)
127 live_imgui_init(live_window)
128 // Deterministic FirstUseEver layout for the recording: disable imgui.ini so a
129 // prior session's window pos/size can't drift the framing. Tutorial-scoped on
130 // purpose - not a blanket change to live_imgui_init.
131 DisableIniPersistence()
132 let io & = unsafe(GetIO())
133 GetStyle().FontScaleMain = 1.4
134}
135
136[export]
137def update() {
138 if (!live_begin_frame()) return
139 begin_frame()
140
141 ImGui_ImplGlfw_NewFrame()
142 apply_synth_io_override()
143 NewFrame()
144
145 SetNextWindowPos(ImVec2(30.0f, 30.0f), ImGuiCond.FirstUseEver)
146 SetNextWindowSize(ImVec2(640.0f, 380.0f), ImGuiCond.FirstUseEver)
147 window(DT_WIN, (text = "data_table", closable = false,
148 flags = ImGuiWindowFlags.None)) {
149 text(DT_HEADER, (text = "Three columns, six rows, frozen header. Click headers to sort; Shift+click for multi-column."))
150
151 let tflags = (ImGuiTableFlags.BordersOuter |
152 ImGuiTableFlags.RowBg |
153 ImGuiTableFlags.Resizable |
154 ImGuiTableFlags.Reorderable |
155 ImGuiTableFlags.Hideable |
156 ImGuiTableFlags.Sortable |
157 ImGuiTableFlags.SortMulti |
158 ImGuiTableFlags.ScrollY)
159 data_table(DT_TABLE, (text = "##rows", columns = 3,
160 flags = tflags,
161 outer_size = float2(0.0f, 0.0f),
162 inner_width = 0.0f)) {
163 table_setup_scroll_freeze(0, 1)
164 table_setup_column("Name", ImGuiTableColumnFlags.DefaultSort, 0.0f, COL_NAME)
165 table_setup_column("Type", ImGuiTableColumnFlags.None, 0.0f, COL_KIND)
166 table_setup_column("Value", ImGuiTableColumnFlags.None, 0.0f, COL_VAL)
167 table_headers_row()
168
169 sort_specs() $(specs) {
170 sort_rows(specs)
171 }
172
173 for (i in range(length(ROWS))) {
174 table_next_row()
175 table_set_column_index(0)
176 text(DT_NAME[i], (text = ROWS[i].name))
177 table_set_column_index(1)
178 text(DT_KIND[i], (text = ROWS[i].kind))
179 table_set_column_index(2)
180 text(DT_VAL[i], (text = ROWS[i].value))
181 }
182 }
183 }
184
185 end_of_frame()
186 Render()
187 var w, h : int
188 live_get_framebuffer_size(w, h)
189 glViewport(0, 0, w, h)
190 glClearColor(0.10f, 0.10f, 0.12f, 1.0f)
191 glClear(GL_COLOR_BUFFER_BIT)
192 live_imgui_render()
193
194 live_end_frame()
195}
196
197[export]
198def shutdown() {
199 live_imgui_shutdown()
200 live_destroy_window()
201}
202
203[export]
204def main() {
205 init()
206 while (!exit_requested()) {
207 update()
208 }
209 shutdown()
210}
Requires
One extra module on top of the baseline boost layer:
imgui/imgui_table_builtin— thedata_tablecontainer plus the sixtable_*snake_case primitives the body calls into.
Container shape
data_table follows the same named-tuple convention as the other
containers (window / child / tab_bar):
data_table(MY_TABLE, (text = "##rows", columns = 3,
flags = ImGuiTableFlags.Borders,
outer_size = float2(0.0f, 0.0f),
inner_width = 0.0f)) {
// body
}
text is the ImGui id (use the ##suffix convention to keep it
out of the visible label). columns is the column count;
outer_size = float2(0,0) lets ImGui auto-size; inner_width = 0.0f
means “no explicit inner width” (use the outer width).
Body primitives
The six body cursor calls are plain def public wrappers — same
arguments as the underlying ImGui calls, snake_case names:
table_setup_column(label, flags?, init_width?, user_id?)— declare a column before the header row.table_setup_scroll_freeze(cols, rows)— pin the first N columns / M rows during scrolling.table_headers_row()— submit the header row using thetable_setup_columnlabels.table_next_row(flags?, min_row_height?)— start the next row.table_set_column_index(col) -> bool— jump to a specific column; returnstruewhen the column is visible.table_next_column() -> bool— advance one column (or wrap to next row); also returns the visibility bool.
TableState (the container’s state struct) echoes per-call config —
columns, flags, outer_size, inner_width — so snapshot consumers can read
the table’s shape without parsing the daslang call site. Multi-select
hand-off remains deferred — pinned ImGui 1.92.6 exposes
BeginMultiSelect / ImGuiMultiSelectIO, but the boost-wrapper
hand-off has not been designed yet. A custom row-bg callback API would
extend the state additively if added later.
Sortable tables
The tutorial table uses the full sortable shape — Sortable | SortMulti
| Reorderable | Hideable flags on the table, a stable user_id on
each table_setup_column, and a sort_specs() block-arg helper
inside the body that ImGui fires when the sort state goes dirty.
ImGuiTableFlags.Sortableenables single-column sort (click any header). AddingImGuiTableFlags.SortMultienables multi-column sort (Shift+click a second header to append a secondary sort key).table_setup_column("Name", flags, init_width, user_id=COL_NAME)tags the column with a stable identifier (auint). The sort comparator dispatches oncolumn_user_idrather thancolumn_index, so the sort stays correct after the user reorders columns via drag.sort_specs() $(specs) { ... }is the wrapper that captures the ImGuiTableGetSortSpecs()data, converts eachImGuiTableColumnSortSpecsentry into a daslang-friendlyTableSortSpec(withcolumn_index,column_user_id,sort_order,sort_direction), invokes the body block with the array, and auto-clears theSpecsDirtyflag on return. The block only fires when ImGui reports dirty (header click), so the comparator cost is paid once per sort change rather than every frame.
The block-body comparator pattern walks the specs in priority order and
returns on the first spec that disambiguates a pair — sort_order = 0
is the primary key, sort_order = 1 is the first tiebreak, and so on.
A final tiebreak on a unique field (here: name) keeps the order
total.
For a complete standalone example (inventory table with id / name / qty
columns and a multi-key comparator), see examples/features/sort_specs.das.
Why the name
table is a daslang reserved keyword — the type constructor for
table<K;V> (the hash-map type). Defining a function or container named
table is a parse error. data_table follows the standard UI-library
term (Material’s DataTable, Bootstrap’s table, etc.) and disambiguates
from the type namespace at every call site.
Standalone vs live
Same convention as previous tutorials. daslang.exe runs the table
once and exits at exit_requested(). daslang-live keeps the window
open and reloads on source edits.
See also
Full source: examples/tutorial/data_table.das
Sortable inventory example: examples/features/sort_specs.das
— the canonical sort_specs() reference with a multi-key comparator.
Integration tests: tests/integration/test_app_small_property_editor.das
(uses the same data_table container surface) and
tests/integration/test_sort_specs.das (smoke for the sortable rail).
Boost macros — the macro layer.