Display widgets
dasImgui’s read-only display family wraps ImGui’s two main output widgets
into the v2 boost surface. progress_bar wraps ImGui::ProgressBar
with a ProgressBarState payload carrying {fraction, size, overlay};
image wraps ImGui::Image with the full uv0 / uv1 /
tint_col / border_col quartet plus a uint64 reinterpret of the
texture handle for snapshot readability.
progress_bar(PB_STATIC, (fraction = 0.33f,
size = float2(-1.0f, 0.0f),
overlay = "33%"))
image(IMG_PLAIN, (user_texture_id = font_tex,
size = float2(96.0f, 96.0f),
uv0 = float2(0.0f, 0.0f),
uv1 = float2(1.0f, 1.0f),
tint_col = float4(1.0f, 1.0f, 1.0f, 1.0f),
border_col = float4(0.0f, 0.0f, 0.0f, 0.0f)))
Display widgets are read-only, so they don’t need a caller-side ident — call
them anonymously and only the parent window(DISPLAY_WIN, ...) registers a
routable entry. This example names each one (PB_STATIC / PB_DRIVEN /
PB_FIXED / IMG_PLAIN / IMG_TINT) so every widget registers its own
snapshot path — which is what lets the recording assert each one’s output (the
static bar on screen, the driven bar’s fraction sweeping, the images present).
Source: examples/tutorial/display_widgets.das.
Walkthrough
The recording narrates the three progress bars and two images while the middle
bar’s fraction sweeps under a sine wave. These widgets take no input, so the
self-check is on their output: the static bar and both images are asserted on
screen, and the driven bar’s fraction is asserted to change over time -
so a bar that stopped rendering or a sine that stopped sweeping would abort the
recording.
1options gen2
2
3require math
4require imgui
5require imgui_app
6require opengl/opengl_boost
7require live/glfw_live
8require live/live_api
9require live/live_commands
10require live/live_vars
11require live_host
12require imgui/imgui_live
13require imgui/imgui_boost_runtime
14require imgui/imgui_boost_v2
15require imgui/imgui_widgets_builtin
16require imgui/imgui_containers_builtin
17require imgui/imgui_visual_aids
18
19// =============================================================================
20// TUTORIAL: display_widgets — boost v2 visual-output widgets.
21//
22// progress_bar wraps ImGui::ProgressBar with a ProgressBarState payload
23// carrying {fraction, size, overlay}. image wraps ImGui::Image with full
24// uv0/uv1/tint_col/border_col + a uint64 reinterpret of the texture handle
25// for snapshot readability.
26//
27// The image() example uses the ImGui font atlas texture (always available),
28// so this tutorial runs without any external asset.
29//
30// STANDALONE: daslang.exe modules/dasImgui/examples/tutorial/display_widgets.das
31// LIVE: daslang-live modules/dasImgui/examples/tutorial/display_widgets.das
32//
33// DRIVE (when running live):
34// curl -X POST -d '{"name":"imgui_snapshot"}' localhost:9090/command \
35// | jq '.globals."DISPLAY_WIN".payload'
36// =============================================================================
37
38var private g_phase : float = 0.0f
39
40[export]
41def init() {
42 live_create_window("dasImgui display widgets", 940, 680)
43 live_imgui_init(live_window)
44 let io & = unsafe(GetIO())
45 GetStyle().FontScaleMain = 1.4
46}
47
48[export]
49def update() {
50 if (!live_begin_frame()) return
51 begin_frame()
52
53 ImGui_ImplGlfw_NewFrame()
54 apply_synth_io_override()
55 NewFrame()
56
57 g_phase += 0.01f
58 let driven_frac = 0.5f + 0.5f * sin(g_phase)
59
60 SetNextWindowPos(ImVec2(60.0, 60.0), ImGuiCond.Always)
61 SetNextWindowSize(ImVec2(680.0, 420.0), ImGuiCond.Always)
62 window(DISPLAY_WIN, (text = "Display widgets", closable = false,
63 flags = ImGuiWindowFlags.None)) {
64 separator_text("progress_bar")
65
66 // Static bar - 33% with auto-formatted overlay.
67 progress_bar(PB_STATIC, (fraction = 0.33f,
68 size = float2(-1.0f, 0.0f),
69 overlay = "33%"))
70
71 // Driven bar - sine-wave fraction, default overlay.
72 progress_bar(PB_DRIVEN, (fraction = driven_frac,
73 size = float2(-1.0f, 0.0f),
74 overlay = ""))
75
76 // Fixed-width bar with custom overlay text.
77 progress_bar(PB_FIXED, (fraction = 0.75f,
78 size = float2(240.0f, 0.0f),
79 overlay = "loading..."))
80
81 separator_text("image")
82
83 // Use the ImGui font atlas as our texture — always built by frame 1.
84 let io & = unsafe(GetIO())
85 if (io.Fonts.TexData == null) {
86 text("Font atlas not ready — wait for first frame.")
87 } else {
88 text("image() against the font atlas - varying uv + tint per call.")
89 image(IMG_PLAIN, (user_texture_id = io.Fonts.TexRef,
90 size = float2(96.0f, 96.0f),
91 uv0 = float2(0.0f, 0.0f),
92 uv1 = float2(1.0f, 1.0f),
93 tint_col = float4(1.0f, 1.0f, 1.0f, 1.0f),
94 border_col = float4(0.0f, 0.0f, 0.0f, 0.0f)))
95 same_line(SL_IMG)
96 image(IMG_TINT, (user_texture_id = io.Fonts.TexRef,
97 size = float2(96.0f, 96.0f),
98 uv0 = float2(0.0f, 0.0f),
99 uv1 = float2(1.0f, 1.0f),
100 tint_col = float4(0.3f, 0.9f, 0.6f, 1.0f),
101 border_col = float4(1.0f, 1.0f, 1.0f, 0.5f)))
102 }
103 }
104
105 end_of_frame()
106 Render()
107 var w, h : int
108 live_get_framebuffer_size(w, h)
109 glViewport(0, 0, w, h)
110 glClearColor(0.10f, 0.10f, 0.12f, 1.0f)
111 glClear(GL_COLOR_BUFFER_BIT)
112 live_imgui_render()
113
114 live_end_frame()
115}
116
117[export]
118def shutdown() {
119 live_imgui_shutdown()
120 live_destroy_window()
121}
122
123[export]
124def main() {
125 init()
126 while (!exit_requested()) {
127 update()
128 }
129 shutdown()
130}
Requires
Baseline boost layer (imgui/imgui_boost_v2 re-exports the rail family
from imgui/imgui_widgets_builtin). No extra modules.
progress_bar
ProgressBarState mirrors the call-site values verbatim. fraction
holds the raw call-site value (no clamp at the state level); ImGui
clamps to [0, 1] for the rendered bar, but the snapshot payload
reflects whatever the caller passed — so out-of-range inputs surface in
the snapshot for assertion. Pass a negative value for indeterminate
animation. size is the ImGui ImVec2: -1.0f for the X
component fills available width; explicit pixels for fixed width.
overlay is the centered label drawn on top of the bar — leave empty
for the auto-formatted percentage.
image
ImageState exposes user_texture_id as a uint64 so the snapshot
can carry the texture handle as a readable number (raw void? would
serialize as a pointer string). All four uv0 / uv1 /
tint_col / border_col defaults match the C++ ImGui::Image
defaults so an unset call is the identity render. The tutorial uses the
ImGui font atlas (GetIO().Fonts.TexID) as a guaranteed-available
texture; production code passes a user_texture_id from your renderer
that targets a real GPU resource.
Snapshot shape
Each named widget registers its own snapshot entry, so a rail’s state is readable directly. Probe with:
curl -X POST -d '{"name":"imgui_snapshot"}' localhost:9090/command \
| jq '.globals."DISPLAY_WIN/PB_DRIVEN".payload'
That returns the driven bar’s {fraction, size, overlay} — useful for
snapshot-driven regression tests when you want to assert PB_DRIVEN’s
fraction matches the sine-driven value (the recording does exactly that, via
record_check_changed). Left anonymous, a widget folds into a line-keyed
entry under the window instead.
See also
Full source: examples/tutorial/display_widgets.das
Integration test: tests/integration/test_display_progress.das and tests/integration/test_display_image.das.
Boost macros — the macro layer.